The Abolition of Work
by Bob Black
Work is the source of nearly all the misery in the world.
Almost all the evil you'd care to name comes from working or from living in a
world designed for work. In order to stop suffering, we have to stop working.
That doesn't mean we have to stop doing things. It does mean
creating a new way of life based on play; in other words, a ludic revolution.
By "play" I mean also festivity, creativity, conviviality,
commensality, and maybe even art. There is more to play than child's play, as
worthy as that is. I call for a collective adventure in generalized joy and
freely interdependent exuberance. Play isn't passive. Doubtless we all need a
lot more time for sheer sloth and slack than we ever enjoy now, regardless of
income or occupation, but once recovered from employment-induced exhaustion nearly
all of us [will] want [to] act. Oblomovism and Stakhanovism are two sides of
same debased coin.
The ludic life is totally incompatible with existing
reality. So much the worse for "reality," the gravity hole that sucks
the vitality from the little in life that still distinguishes it from mere
survival. Curiously—maybe not—all the old ideologies are conservative because
they believe in work. Some of them, like Marxism and most brands of anarchism,
believe in work all the more fiercely because they believe in so little else.
Liberals say we should end employment discrimination. I say
we should end employment. Conservatives support right-to-work laws. Following
Karl Marx's wayward son-in-law Paul Lafargue I support the right to be lazy.
Leftists favor full employment. Like the surrealists—except that I'm not
kidding—I favor full unemployment. Trotskyists agitate for permanent
revolution. I agitate for permanent revelry.
But if all the ideologues (as they do) advocate work—and not
only because they plan to make other people do theirs—they are strangely
reluctant to say so. They will carry on endlessly about wages, hours, working
conditions, exploitation, productivity, profitability. They'll gladly talk
about anything but work itself. These experts who offer to do our thinking for
us rarely share their conclusions about work, for all its saliency in the lives
of all of us. Among themselves they quibble over the details. Unions and
management agree that we ought to sell the time of our lives in exchange for
survival, although they haggle over the price. Marxists think we should be
bossed by bureaucrats.
Libertarians think we should be bossed by businessmen.
Feminists don't care which form bossing takes so long as the bosses are women.
Clearly these ideology-mongers have serious differences over how to divvy up
the spoils of power. Just as clearly, none of them have any objection to power
as such and all of them want to keep us working.
You may be wondering if I'm joking or serious. I'm joking
and serious. To be ludic is not to be ludicrous. Play doesn't have to be
frivolous, although frivolity isn't triviality: very often we ought to take
frivolity seriously. I'd like life to be a game - but a game with high stakes.
I want to play for keeps.
The alternative to work isn't just idleness. To be ludic is
not to be quaaludic. As much as I treasure the pleasure of torpor, it's never
more rewarding than when it punctuates other pleasures and pastimes. Nor am I
promoting the managed time-disciplined safety-valve called "leisure";
far from it. Leisure is non-work for the sake of work. Leisure is the time spent
recovering from work, and in the frenzied but hopeless attempt to forget about
work many people return from vacations so beat that they look forward to
returning to work so they can rest up. The main difference between work and
leisure is that at work at least you get paid for your alienation and
enervation.
I am not playing definitional games with anybody. When I say
I want to abolish work, I mean just what I say, but I want to say what I mean
by defining my terms in non-idiosyncratic ways. My minimun definition of work
is forced labor, that is, compulsory production. Both elements are essential.
Work is production enforced by economic or political means, by the carrot or
the stick. (The carrot is just the stick by other means.) But not all creation
is work.
Work is never done for its own sake, it's done on account of
some product or output that the worker (or, more often, somebody else) gets out
of it. This is what work necessarily is. To define it is to despise it. But
work is usually even worse than its definition decrees. The dynamic of
domination intrinsic to work tends over time toward elaboration. In advanced
work-riddled societies, including all industrial societies whether capitalist
or "communist," work invariably acquires other attributes which
accentuate its obnoxiousness.
Usually—and this is even more true in "communist"
than capitalist countries, where the state is almost the only employer and
everyone is an employee—work is employment, i.e., wage-labor, which means
selling yourself on the installment plan. Thus 95% of Americans who work, work
for somebody (or something) else. In the USSR or Cuba or Yugoslavia or
Nicaragua or any other alternative model which might be adduced, the
corresponding figure approaches 100%. Only the embattled Third World peasant
bastions—Mexico, India, Brazil, Turkey—temporarily shelter significant
concentrations of agriculturists who perpetuate the traditional arrangement of
most laborers in the last several millennia, the payment of taxes (ransom) to
the state or rent to parasitic landlords in return for being otherwise left
alone. Even this raw deal is beginning to look good. All industrial (and
office) workers are employees and under the sort of surveillance which ensures
servility.
But modern work has worse implications. People don't just
work, they have "jobs." One person does one productive task all the
time on an or-else basis. Even if the task has a quantum of intrinsic interest
(as increasingly many jobs don't) the monotony of its obligatory exclusivity drains
its ludic potential. A "job" that might engage the energies of some
people, for a reasonably limited time, for the fun of it, is just a burden on
those who have to do it for forty hours a week with no say in how it should be
done, for the profit of owners who contribute nothing to the project, and with
no opportunity for sharing tasks or spreading the work among those who actually
have to do it. This is the real world of work: a world of bureaucratic
blundering, of sexual harassment and discrimination, of bonehead bosses
exploiting and scapegoating their subordinates who—by any rational-technical
criteria - should be calling the shots. But capitalism in the real world
subordinates the rational maximization of productivity and profit to the
exigencies of organizational control.
The degradation which most workers experience on the job is
the sum of assorted indignities which can be denominated as
"discipline." Foucault has complexified this phenomenon but it is
simple enough. Discipline consists of the totality of totalitarian controls at
the workplace—surveillance, rotework, imposed work tempos, production quotas,
punching-in and -out, etc. Discipline is what the factory and the office and
the store share with the prison and the school and the mental hospital. It is something
historically original and horrible. It was beyond the capacities of such
demonic tators of yore as Nero and Genghis Khan and Ivan the Terrible. For all
their bad intentions they just didn't have the machinery to control their
subjects as thoroughly as modern despots do. Discipline is the distinctively
diabolical modern mode of control, it is an innovative intrusion which must be
interdicted at the earliest opportunity.
Such is "work." Play is just the opposite. Play is
always voluntary. What might otherwise be play is work if it's forced. This is
axiomatic. Bernie de Koven has defined play as the "suspension of
consequences." This is unacceptable if it implies that play is
inconsequential. The point is not that play is without consequences. Playing
and giving are closely related, they are the behavioral and transactional
facets of the same impulse, the play-instinct. They share an aristocratic
disdain for results. The player gets something out of playing; that's why he
plays. But the core reward is the experience of the activity itself (whatever
it is). Some otherwise attentive students of play, like Johan Huizinga (Homo
Ludens) define it as game-playing or following rules.
I respect Huizinga's erudition but emphatically reject his
constraints. There are many good games (chess, baseball, Monopoly, bridge)
which are rule-govemed but there is much more to play than game-playing.
Conversation, sex, dancing, travel—these practices aren't rule-governed but
they are surely play if anything is. And rules can be played with at least as
readily as anything else.
Work makes a mockery of freedom. The official line is that
we all have rights and live in a democracy. Other unfortunates who aren't free
like we are have to live in police states. These victims obey orders or-else,
no matter how arbitrary. The authorities keep them under regular surveillance.
State bureaucrats control even the smaller details of everyday life. The
officials who push them around are answerable only to the higher-ups, public or
private. Either way, dissent and disobedience are punished. Informers report
regularly to the authorities. All this is supposed to be a very bad thing.
And so it is, although it is nothing but a description of
the modern workplace. The liberals and conservatives and libertarians who
lament totalitarianism are phonies and hypocrites. There is more freedom in any
moderately de-Stalinized dictatorship than there is in the ordinary American
workplace. You find the same sort of hierarchy and discipline in an office or
factory as you do in a prison or a monastery. In fact, as Foucault and others
have shown, prisons and factories came in at about the same time, and their
operators consciously borrowed from each other's control techniques. A worker
is a part-time slave. The boss says when to show up, when to leave, and what to
do in the meantime. He tells you how much work to do and how fast. He is free
to carry his control to humiliating extremes, regulating, if he feels like it,
the clothes you wear or how often you go to the bathroom. With a few exceptions
he can fire you for any reason, or no reason. He has you spied on by snitches
and supervisors; he amasses a dossier on every employee. Talking back is called
"insubordination," just as if a worker is a naughty child, and it not
only gets you fired, it disqualifies you for unemployment compensation. Without
necessarily endorsing it for them either, it is noteworthy that children at
home and in school receive much the same treatment, justified in their case by
their supposed immaturity. What does this say about their parents and teachers
who work?
The demeaning system of domination I've described rules over
half the waking hours of a majority of women and the vast majority of men for
decades, for most of their lifespans. For certain purposes it's not too
misleading to call our system democracy or capitalism or—better
still—industrialism, but its real names are factory fascism and office
oligarchy. Anybody who says these people are "free" is lying or
stupid. You are what you do. If you do boring, stupid, monotonous work, chances
are you'll end up boring, stupid and monotonous. Work is a much better
explanation for the creeping cretinization all around us than even such
significant moronizing mechanisms as television and education.
People who are regimented all their lives, handed off to
work from school and bracketed by the family in the beginning and the nursing
home at the end, are habituated to hierarchy and psychologically enslaved.
Their aptitude for autonomy is so atrophied that their fear of freedom is among
their few rationally grounded phobias. Their obedience training at work carries
over into the families they start, thus reproducing the system in more ways
than one, and into politics, culture and everything else. Once you drain the
vitality from people at work, they'll likely submit to hierarchy and expertise
in everything. They're used to it.
So the abolitionists would be largely on their own. No one
can say what would result from unleashing the creative power stultified by
work. Anything can happen. The tiresome debater's problem of freedom vs.
necessity, with its theological overtones, resolves itself practically once the
production of use-values is co-extensive with the consumption of delightful
play activity. Life will become a game, or rather many games, but not—as it is
now—a zero/sum game. An optimal sexual encounter is the paradigm of productive
play. The participants potentiate each other's pleasures, nobody keeps score,
and everybody wins. The more you give, the more you get. In the ludic life, the
best of sex will diffuse into the better part of daily life. Generalized play
leads to the libidinization of life. Sex, in turn, can become less urgent and
desperate, more playful.
If we play our cards right, we can all get more out of life
than we put into it; but only if we play for keeps.
No one should ever work.
Workers of the world. . . relax!
Read the rest of this article here:
nexusilluminati.blogspot
No comments:
Post a Comment
Please leave a comment.